Serious games or educational games, are games designed for a primary purpose other than pure entertainment. Originally serious games were designed for technical skills development, in sectors like medicine, military or aviation. The use of serious games in corporate training is relatively recent, however it is forecasted to be one of the fastest growing sectors …
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Gamification for corporate training

November 13th, 2014 | Posted by Gamelearn in Gamification - (0 Comments)

Gamification, which has become a favored buzz word, is being introduced in different areas and ways by companies. In marketing for example gamification has being used in loyalty programs with different client cards depending the points gathered flying with a particular airline. Gamification has become also an important element in corporate training as a way …
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Soft skills are personal attributes which enable effective individual interactions and, accordingly, enhance career prospects and job performance. Game-based learning products are especially suited to soft skills training because of the way soft skills are developed. Specifically, soft skills have to be practiced in order to be learned. In traditional instructor-led training, the instructor would …
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Our game-based learning solutions have developed the soft skills of employees from over 400 companies worldwide. The game-based learning format has delighted students who find the use of gamification elements makes our courses entertaining and dynamic, allowing movement through different scenarios and interaction with various virtual characters, resulting in engaging and motivated students. Game-based learning products …
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Game-based learning is nothing new

September 19th, 2014 | Posted by Gamelearn in Sin categoría - (0 Comments)

GBL or Game-based learning is the learning methodology in which the contents are exposed through a game. GBL has being used in teaching for several decades. Games improve attention, contents memorization, commitment and therefore motivation. Learning with games is also beneficial in corporate training. Role plays and group dynamics are examples of the use of …
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Corporate training is facing major challenges. Employees are no longer engaging with traditional  forms of training including e-learning, finding the whole experience unexciting and boring. Compounding this situation is the growing numbers of ‘millennials’ entering the workforce. The workforce is changing The X generation, close to its retirement is being replaced for a new workforce generation …
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In the same way as other simulators, the main purpose of a negotiation simulator is to create real situations in a virtual world. These situations are created in order to put skills into practice in a zero risk environment. The level of sophistication of the simulator will be determined by the degree of interaction between …
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Simulation has been used for technical skills learning since some decades ago. However its use in soft skills training is relatively recent. Soft skills training is usually more complicated because they have to be practiced in order to be developed. So contents need to be applied to be learned. With the simulator students can learn …
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Training can be given in two main ways: in-classroom or online. In the in-classroom training, theoretical contents are taught by the instructor. The interaction between the instructor and the students makes the learning process easier to control and ensure efficient learning. However, e-learning has substituted in-classroom training in many cases due to its easier implementation …
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Game-based learning aims to connect learning and meaning to content to give students an intrinsic learning experience, in which the games elevate the content in a meaningful and engaging way. The combination of the learning and the video game industry is a huge opportunity to develop high quality e-learning products. Games are particularly effective learning tools …
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